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Links to my published articles online
List of Publications with Full Citations

(in press)
A Longitudinal Analysis of Weblogs: 2003-2004

2007
Language Networks on LiveJournal

2006
Adolescent Diary Weblogs and the Unseen Audience

2005
Conversations in the Blogosphere: An Analysis "from the Bottom Up". Hawaii International Conference on System Sciences (HICSS-38) Best Paper Nominee.

Weblogs as a bridging genre

2004
Bridging the Gap: A Genre Analysis of Weblogs. Winner of the 2004 EduBlog Awards as best paper.

Common Visual Design Elements of Weblogs

Women and Children Last: The Discursive Construction of Weblogs

Time until my next publication submission deadline
28 February 2007 23:59:59 UTC-0500


Links to my conference papers online
2005
The Performativity of Naming: Adolescent Weblog Names as Metaphor

2004
Buxom Girls and Boys in Baseball Hats: Adolescent Avatars in Graphical Chat Spaces

Time until my next conference submission deadline
1 December 2007 23:59:59 UTC-0500


Bibliographies
Adolescents and Teens Online Bibiliography
Last updated July 8, 2005.

Weblog and Blog Bibliography
Last Updated November 22, 2005.

My CiteULike Page

My Book2
New books are added but reading status is rarely accurate.


August 20, 2007

CFP - International Working Conference on Virtuality and Society

IFIP WG 9.5 International Working Conference on Virtuality and Society: Massive Virtual Communities

Organizers: Niki Panteli, Martin Warnke

Date: July 1st and 2nd, 2008

Place: Leuphana University of Lueneburg, Germany

Scope & Theme

Prominently within the gaming community, but also within other communities on the internet, very huge virtual communities begin to evolve. In games, an average number of people that is comparable to a smaller city is online at the same time, thus forming a proper society. People share their pictures and videos, they meet and date in virtual communities. In Second Life, even big companies start virtual branches to enhance customer relations. It is likely that this phenomenon will become even more significant in the near future for gaming, for business and private purposes, maybe even for administrative and political functions.

It is already obvious that those massive virtual communities will have a substantial impact on society, economics, art, and -last but not least -technology. The workshop will bring together experts of that field to collect insights on a emerging major subject.

Program committee

Wolfgang Coy (Humboldt University Berlin, D)
Velvet Landingham (Kent State University Geauga, USA)
Niki Panteli (University of Bath, UK)
Claus Pias (University of Vienna, A)
Bryan K. Temple (Glasgow Caledonian University, UK)
Martin Warnke (Leuphana University Lueneburg, D)

The papers are published online as preprints. A book publication is intended.

Important dates

Deadline for full papers (previously unpublished material, not exceeding 12 pages single spaced, pdf format: January 15th, 2008, to be sent by e-mail to [email protected]

Notification of acceptance: March 15th, 2008

Conference fee: 100 Euro including an evening program at the first day of the conference and coffee breaks.

Venue

Lueneburg is a smaller city in northern Germany, near Hamburg. It has a lively university and a medieval city centre. The famous Lueneburg heath is not far away. There will be a limited number of hotel rooms at special rates when booked early.

Details on http://www.leuphana.de/ifip_mass_virt_comm/accommodation

Sponsored by IFIP 9.5 Working Group "Virtuality and Society" http://www.ifip95wg.org/

Co-sponsored by the Gesellschaft fuer Informatik e. V., Section Computers and Society, Working Group "Computers as Media"

Posted by prolurkr at August 20, 2007 08:17 AM

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