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Links to my published articles online
List of Publications with Full Citations

(in press)
A Longitudinal Analysis of Weblogs: 2003-2004

Adolescent Diary Weblogs and the Unseen Audience

Conversations in the Blogosphere: An Analysis "from the Bottom Up". Hawaii International Conference on System Sciences (HICSS-38) Best Paper Nominee.

Weblogs as a bridging genre

Bridging the Gap: A Genre Analysis of Weblogs. Winner of the 2004 EduBlog Awards as best paper.

Common Visual Design Elements of Weblogs

Women and Children Last: The Discursive Construction of Weblogs

Time until my next publication submission deadline
15 June 2006 23:59:59 UTC-0500

Links to my conference papers online
The Performativity of Naming: Adolescent Weblog Names as Metaphor

Buxom Girls and Boys in Baseball Hats: Adolescent Avatars in Graphical Chat Spaces

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Adolescents and Teens Online Bibiliography
Last updated July 8, 2005.

Weblog and Blog Bibliography
Last Updated November 22, 2005.

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My Book2
New books are added but reading status is rarely accurate.

April 28, 2006

CFP - Concordia University, Conducting Research Online

Concordia University; Montréal, QC
November 10 - 11, 2006

Technological innovations such as the Internet, cell phones, MP3 players and video game consoles have changed the ways in which people work, play, interact, communicate and define who they are.  As use of these technologies increases, so have the methodological opportunities for researchers who study the ways in which people, both children and adults, use and experience digital culture. Academic interest surrounding these emerging technologies varies as widely as the disciplines themselves.

This poses a variety of challenges in researching digital culture given that every discipline employs unique methodologies specific to their field of study. As this type of research is still emerging, opportunities for the development of original and innovative ways of capturing on-line experiences continue to arise. This makes it particularly important for scholars across a variety of disciplines to come together to share the ways in which they have pushed the limits of traditional methods and overcome the challenges of research surrounding digital culture.

We aim to invite those who have an interest in and experience with conducting research online, not only as a tool but as space of inquiry. We hope to attract a range of scholars, from students who are beginning their research to seasoned academics who can share their experiences working with digital methods. The goal of this symposium is to encourage informal discussion, therefore participation will be limited.  For this, we invite papers that focus on but not limited to:

* Ethical Issues
* Researching video game console culture
* Fieldwork Boundaries & Possibilities
* From online & offline and back again: the question of merging identity
* Post-Virtual Research: Situating the virtual as a space of inquiry after the real/virtual debate
* Ethnography in cyberspace
* The future of qualitative research online

300-500 word abstract, excluding references
Deadline for Submissions: July 1st, 2006
Notification of Acceptance: September 1st, 2006

Please send a copy of your abstract  to *both* Shanly Dixon, Humanitites ([email protected]) & Kelly Boudreau, Sociology & Anthropology ([email protected])

Posted by prolurkr at April 28, 2006 04:05 PM

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