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George Bernard Shaw (1856 - 1950), Man and Superman (1903) "Maxims for Revolutionists"
You see things; and you say, 'Why?' But I dream things that never were; and I say, "Why not?"
George Bernard Shaw (1856 - 1950), "Back to Methuselah" (1921), part 1, act 1
Don't let fear convince you that you're too weak to have courage. Fear is the opportunity for courage, not the proof of cowardice.
McCain, John (2004, September). In Search of Courage: Finding the Courage Within You. FastCompany, 51-56.
In the search for character and commitment, we must rid ourselves of our inherited, even cherished biases and prejudices. Character, ability and intelligence are not concentrated in one sex over the other, nor in persons with certain accents or in certain races or in persons holding degrees from some universities over others. When we indulge ourselves in such irrational prejudices, we damage ourselves most of all and ultimately assure ourselves of failure in competition with those more open and less biased.
J. Irwin Miller, Chairman of the Board (1951-1977), Cummins Inc. From 1983 letter about diversity at the company.
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November 22, 2005
CFP - 2006 iDMAa + IMS Conference
2006 iDMAa + IMS Conference
< CODE >
Human Systems | Digital Bodies
We all have the extraordinary coded within us, waiting to be released. - Jean Houston
April 6-8, 2006 (pre-conference tutorials, April 5)
Miami University, Oxford, OH
The International Digital Media and Arts Association and Miami University's Center for Interactive Media Studies presents the 2006 iDMAa + IMS Conference. The conference's theme is built around an examination of the many codes that drive the digital media and arts world. The Conference will bring academics, artists, and industry representatives together to help define, refine and advance the leading edge of new media. This is the third annual iDMAa Conference and fifth annual IMS Conference.
The conference will include refereed paper presentations, panels, discussion workshops, gallery talks, and performances. Pre-conference, hands-on tutorials (free for iDMAa members) will begin on Wednesday, April 5th, 2006. The conference will begin on April 6th and end on April 8th. The conference will also include a juried exhibition and a vendor fair. This conference is sponsored and hosted in Oxford, Ohio by Miami University's Center for Interactive Media Studies.
Proctor & Gamble Virtual Reality Research and Development
Mary Flanagan: Artist; Inventor-Designer-Activist, NYC; Professor + Director, Tiltfactor Research Group, Hunter College
Casey Reas: Software Artist, Designer, Co-creator of the Processing Programming Language and Environment; Assistant Professor Department of Design | Media Arts, UCLA
Josh Bodnar: Lead Editor / Associate Creative Director, Digital Kitchen, Seattle
Walter Edward Jones: Vice President, Consulting Services, Nth Degree LLC, Atlanta
Code as Art
Accreditation and iDMAa
New Media Law
Promotion & Tenure in Interactive Media Studies
Track One: Art Code | Code Art
Sample Topics: Algorithmic Art, Software Art, Net Art, Installation Art, Physic Computing, Sonic Art, Interactive Design and Development
Track Two: Academic Code
Sample Topics: Curriculum Development, Promotion & Tenure, Program Development, Pedagogy, Technical Support and Funding, Inter-Institutional Collaboration, Digital Film
Schools, Classroom and Lab Exemplars, eTextbooks
Track Three: Image Code
Sample Topics: Digital Photography, Digital Imaging as Art, 3-D Modeling, Digital Printing, Medical Imaging, Commercial Design, Installation, Digital Painting
Track Four: Time-Based Code
Sample Topics: Digital Video, Flash, Processing, Distance Collaboration/Performance, Animation, Film, Interactive
Track Five: Cultural Code
Sample Topics: Network Culture and Complexity/Change, Philosophy, Digital Identity
Track Six: Legal Code
Sample Topics: Copyright, Legal Issues for Artists, P2P File Sharing, Open Source, Creative Commons
Track Seven: Semiotic Code & Storytelling
Sample Topics: Digital Narrative, Digital Asset Management, Still Image as Narrative, Semantic Web
Track Eight: Commercial Code
Sample Topics: Mobile Media, Emerging Technologies, Business Applications
Track Nine: Game Code
Sample Topics: Serious games, artistic games, commercial games, games as pedagogy, analysis of games
For conference and registration information: www.muohio.edu/codeconference < /CODE >
Posted by prolurkr at November 22, 2005 01:01 PM
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